ch7 – player culture
not everyone who plays videogames is part of the gamer culture – we’re talking people who spend a lot of time playing, who know the conventions of the game community, talking about the game, modifying the game, interacting with others about the game; they’re creative, they are self-organizing — gamers use [...]
Archive > May 2008
textbook notes – ch7
textbook notes – understanding videogames – ch6
ch6 – Videogame Culture
taste – social phenomenon culturally determined, changes over time – sets up group borders (group members share tastes), the tastes of the groups with power are considered better/more refined than tastes of other groups, other groups set up counter-culture and value their own tastes
art/culture – high and low – high culture seen [...]
textbook notes – understanding videogames – ch3
ch3 – What is a Game? (p. 22-44)
- how we define games affects how we study them, definitions should help us understand how games are different from other types of entertainment
- notice all the different fields look at games differently – anthropologists media theorists game theorists, philosophers, social psychologists
formal definitions – consistent and precise as [...]
textbook notes – understanding videogames – ch2
ch2 – The Game Industry
-size of the industry
games compete with other end-user consumer entertainment spending – movie tix, DVD sales, record sales and song downloads
also get money from in game ads (need data) and when movies license game IP (resident evil for instance)
has info up to 2005 (need new data and new data sources so [...]
textbook notes – understanding videogames – ch1
ch1: Studying videogames
asks some big questions, academic/researchy questions like who studies videogames and how
- What is it
new field – taking in methods and questions from lots of different fields (one reason for the outside minors) – its multidisciplinary (like our major) and has strong ties to the game design industry (researchers and academics at the [...]
lecture notes – history, business
history and business stuff in the parker brothers history book (the game makers)
history
people like George Parker and his brothers – values, their ability to find new games, financing, licensing games, p. 10-11 has his list of rules to run the company like a game – good rules for both game players and business people like [...]
Mindmap as of 5/10
Mindmap as of 5/10
Originally uploaded by kgregson
Here’s my mindmap as of 5/10 – I think I need to reorganize it based on objectives, but there will be more repeated cells i think. I have all 3 main books in, started questions for the D&D book but need more about assignments – maybe objectives [...]
picked third book for class
dand_book_cover.jpg
Originally uploaded by kgregson
This book will probably only be for the first semester – it’s Confessions of a part-time sorceress: a girl’s guide to D&D – it made me laugh out loud. I think we’ll either read it while we’re talking about MMOs or as part of the social aspects of gaming. It [...]
game analysis
in the spring class – have them pick a game or two and give them topics for each week to guide their analysis – they can be more free form in the sophomore class
this worked good with a couple of people int he game design class – they compared 2 games all semester. mary looked [...]
new fear
i have like 3 feet of ideas and about 1 foot of class time in a semester – wayy to much stuff i want to put in – hopefully when i do the planning for the aesthetics class (yikes i need a textbook for that too) i can move some of the ideas in my [...]

