notes from game education summit – igda panel

writing sig creating script and design doc library

portfolio – be specific about what part of group projects you were responsible for

industry just figuring out intern programs – colleges need to sell value of having intern program to industry

could create game for local nonp-profit as an internship, have a real world client, expiernce shipping a real porject

student led mod projects are good extra curricular projects

put syllabi and degree description on IGDA knowledge base – http://igda. org/wiki/category:courses and http://igda.org/wiki/category:Degrees

RIT hiring 1-2 people a year for next couple of years, SCAD hiring as well

other transferable skills – communication between techbnical and non-technical people, lighting design, 3d scene building audio design, lots of people won’t get jobs in game industry but other industries want some of these same skills

good book – Pay to Play (or paid to play?)

good software Future Pinball

game industry much bigger than most students aware of so we can boraden their horizons, be honest most not gonna work on AAA console games, do things in class that show htem the broad range of jobs they might get, talk about board games and play to give them broader experiences

game design is not art or modeling, design not the same thing as development

good article – death to the games industry

look at hte economics of developing for yahoo games – can ya make it as an independent developer to get experience

check out the casual games association

harvard business school has cases available – several about games industry reality – good for the junior class

Zemanta Pixie

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