book that would be good for aesthetics/analysis class

Plastic Man's shapeshifting abilities have oft...Image via Wikipedia

scott mccleod’s book on understanding comics

he introduces a way to analyze parts of comics, how stories are told

not explicityly about games but it’s a similar look and feel, graphic story telling

picture is of a comic I loved as a kid – PLastic Man!

here’s a review on the Words on Play blog -

Understanding Comics: The Invisible Art, by Scott McCloud
McCloud does for comics what every game designer would love to do for games: he writes a compelling argument for why the medium is more than the message. He shows that comics can be much more than escapist superhero fantasy, and he makes a cogent analysis of the mechanisms of comic book construction — mechanisms that readers are intimately familiar with yet may never have considered in isolation. And he does it all in the medium he describes! Could a game designer do the same?

i like that – medium is not just a way to deliver message – there are some rules in the medium, can tell lots of stories, not just kiddie superhero stories – videogames the same way

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