notes about D&D history from 2nd person

The original Dungeons & Dragons setImage via Wikipedia

“From the basement to the basic set: the early years of dungeons & dragons” by erik Mona p. 25-30

D&D the root game for all rpgs, d&d terminology and game play knowledge assumed in other games - even when players move on to other games - they have their first experience with d&d (not true anymore?)

had roots in war games, gygax sees it as immersive play, tons of choices for the player in action, in character creation, in the ingame social interaction

one D&D set of rules that gygax thought was not quite ready to be played came out in 1974, better (in gygax’ mind) set of rules came out in 1977 - larger, more illustrations, basic book focused on just the first 3 levels of play in a lot of detail, and sent players to advanced books for more info

don’t need miniatures, referee creates map, not just the dungeons with monsters but can include the upper world too - taverns, forests, other countries, public squares - adn adventures can happen there as well - referee has a lot of creative lee-way to work the dungeon and adventures however htey want - referee’s job includes creating a sense of dram for the other players, they should describe the scenery to the players, use voices, talk in vocabulary like the character would

“Structure and meaning in role playing game design” by rebecca borgstrom p. 57-66

players add info to the setting, add rules to the basic set of rules in the manuals - each group does so to suit the tastes of the people involved

role playing rules don’t mandate a specific setting - that is up to the players

takes a lot of time - play lots of campaigns, gain skill as you fight and move thru dungeon levels
, referee has to create the dungeon and think of hte monsters

don’t get points for peaeful actions - but those actions are necessary to get allies and info in order to fight better

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