Archive > July 2008

some sl stuff – about educational sites in SL

check out Caerleon Isle
check out Sarah Nerd’s freebie paradise (NineInchNerds 156,120,24 — notice name all one word) – they have 3 skee ball games to play (gives you instructions and a launcher when you click on it – get to practice being in mousemode and wearing attachments), there’s a conect4 game for 2 people to [...]

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some sl stuff – free clothes

search for freebies – get an interesting list

Deva Loka (47,31,54) – Freebies Dungeon – ots and lots of freebies – definintely M rated – dn’t want to see it, don’t look at the nekkid pictures. There are lotsof clothes – especially lots of guy clothes – jeans, tshirts. Also free textures, vehicles
NM C’s orientation [...]

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things to do in sl

scavenger hunts – put up flags, have to get notecards, maybe do in pairs, can have tasks to do – kind of like ht etraining at orientation island – could be likke get a free tshirt and put it on, take a picture of you and your buddy doing some gesture
play rock paper scissors using [...]

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notes from game education summit – town hall

Image via Wikipedialast session of hte summit
next yera’s conference 6/25-26 (thursday & Friday) in dallas
industry sending mixed messages – some say they want big thinkers but in the interviews it’s all tools and skill focused, cmpanies want it all, gotta have strong tech skills just to be considered
game companies have strong feedback culture – gotta [...]

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notes from game education summit – acad-industry relations

Image by Barnaby Jeans via FlickrSMU guildhall has someone who’s job it is to focus on external affairs and who works with industry
microsoft has the XNA game studio tool for enthusiasts and for students, does the academic cruise where peopel present acm papers, Frank Savage gave the keynote this year – talked about big problems [...]

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notes from game education summit – assorted stuff

gotta talk to industry
C== not java is what industry wants
undergrad – gives you potential to be great, a first step, how to do things (grad school is why do things)
set milestones for projects and break groups up (and cancel their game) if they don’t make their milestones
USC first year = individuall made 2d short games, [...]

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notes from game education summit – keynote with warren specter and mark myers from disney

spector used to own junction point, worked for ion storm and looking glass, iwth disney gonna make not games for disney vehicles but games iwth disney spirit, warren.e.spector@disney.com, mark.meyers@disney.com, can do some traveling and give talks
remember – even reputable studios get projects cancelled a lot of projects, do a lot of concept development and nothing [...]

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notes from game education summit – igda panel

writing sig creating script and design doc library
portfolio – be specific about what part of group projects you were responsible for
industry just figuring out intern programs – colleges need to sell value of having intern program to industry
could create game for local nonp-profit as an internship, have a real world client, expiernce shipping a real [...]

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notes from game education summit – ideal producer candidate

Image via Wikipediaproeducers often come in with different backgrounds to be producer, gotta be a long time gamer
panelists had majors like PR/media writing, philosophy, performance management pscychology, and had games like game journalists, QA/prodcution coordinater, industrial psych, tecnical recruiter
gotta know the linkgo, be willing to go get food for programmers during crunch, be the den [...]

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sl activity

place objects around hte second life island for the students to pick up – hidden, make them use the camera feature, the take object function use their inventory
the one prof made them ride horses – he mentioned one called dreamhorse – copyable – they have to make it go and steer it – learning to [...]

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