Archive > November 2008

reading notes – 14 forms of fun

gamasutra article – 14 forms of fun by Pierre-Alexandre Garneau from 2001
his 14 kinds of fun – beauty, immersion intellectual problem solving competition social interaction comedy thrill of danger, physical activity, love creation, power, discovery, advancement and completion, application of an ability
according to Heeter (go back to this article and take notes – it’s a [...]

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reading notes: MDA article by hunicke, leblanc, and zubck

title: MDA: A formal approach to game deisgn and game research
mda = mechanics (components of hte game, data representation, algorithms), dynamics (run time behavior of the mechanics), and aesthetics (desirable emotional reponses in the player by interacting with hte game) = approach to understanding games
research methods look at the end product of game design – [...]

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reading notes – The Art of Game Design by Jesse Schell

ch2
games are worthless until people play them – I like that – the designer has to create experiences for the player, game itself is just bits or pieces of cardboard till people play
but experiences are hard to define because they’re so much a part of us, so familiar – and because each person experiences stuff [...]

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list of skills for the game major

General

make stuff ABOUT games (news portal, analysis blog)
research a job (could be to put on the news portal)
research a game studio (could also be for hte news portal)
keep up to date about the industry (trade publications, industry blogs, industry news sites, MOBY games [like imdb for videogames])
network with people in the industry – read and [...]

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Ideas for G&S class next fall

I want to start a videogames news page on the parkgameportal.com
The freshmen will add info to the news page – news stories interviews, videos
Then the juniors in the biz and law/ethics classes can add to it, add different insghts
WOuld be a way to network, to show passion for hte industry, to get stuff to talk [...]

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game sketches – talk by John Buchanan at Future PLay

He’s done research at CMU, owrked for EA Canada, and now he’s at THQ RElic Studios. He gets to work across stuidos to try to get them to use the idea of game sketches
he did some history of videogames that showed how teams getting bigger, games getting more expensive, no one wants to take any [...]

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FuturePlay Day 1 keynote Ben Sawyer & EA University representative – notes

Ben Sawyer is big in serious games – started in 2004 Games Four Health developered Virtual U in 1999, started the serious games inititative in 2002, has chaired the serious games sessions at gdc
cool game he recommended – maze finger (link later)
gotta look at Joystick Nation by JC Herz again
lots of very different communities looking [...]

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notes about production workshop at FuturePlay

I’m going to go thru my notes a couple of times – first to pull out links and names that I want to follow up on, then skills that I need to work into the curriculum, then general notes (that’s my plan anyway) . These notes are just for the production workshop. There is another [...]

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