12 December 2008
By Kim
In qualitative, reading notes
youtube has a bunch of videos about qualitative reserach – here’s the link – some are about ethnography – some are about specific research projects – we should be able to find a couple ot watch out of hte list – http://www.youtube.com/results?search_query=qualitative+research&search_type=
Image by trainman74 via Flickr
here’s a video of andy griffith telling about the first [...]
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11 December 2008
By Kim
In critical analysis, reading notes, videogame major
Image via Wikipedia
starts off with applications – might be time to talk about all the places you could use the skills from the game classes even if ya don’t go into the game industry – need some job listings
then talks about platforms and genres – need to combine thinking about market and platforms and genres [...]
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11 December 2008
By Kim
In Game design, critical analysis, reading notes, videogame major
Image via Wikipedia
players ot just teenage boys anymore – lots of new players especially since mid 90s – games on the web are a big reason for that change – look at data from the Entertainment SoftwareAssociation for newest figures
can’t target your games to everyone – gotta find the right part of your market
gotta understand [...]
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10 December 2008
By Kim
In reading notes, videogame major
Image by Getty Images via Daylife
gotta decide why they’re looking at this – the next big thing and why companies fail might be the ticket, might be how to make it different than in first semester where we would just be interested in learning basic content, here more content but applying it too – maybe [...]
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08 December 2008
By Kim
In boardgame, class notes, critical analysis, reading notes, videogame major
Image of Jeannie Novak
gonna use the jeannie novak book – game development essentials
ch1 is history stuff – need a little something for the new students, I found some good extra resources to work in this year but maybe more of the basic info belongs in the intro class and in the analysis class we play [...]
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Board game, Boom Blox, Game development, Video game
04 December 2008
By Kim
In Game design, critical analysis, reading notes, videogame major
Bill Buxton, Sketching User Experiences, 2007
heard about it at Future Play in Toronto
going to be useful in the game design classes – starting int he sophomore class for sure – is there anyway to use it in the freshman classes – maybe in the critical analysis – make sketches while you’re coming up with ideas [...]
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Design, Game design, Prototype
02 December 2008
By Kim
In , boardgame, class notes, videogame major
the big assignment comparing games
think it needs to be 2 or three specific assignments – turn in the game one, thent he videogame one, then for the final do a comparison, maybe half hte class is doing the board games while other half doing the videogames and then we flip to spread out the use [...]
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