Archive > December 2008

videos for qualitative

youtube has a bunch of videos about qualitative reserach – here’s the link – some are about ethnography – some are about specific research projects – we should be able to find a couple ot watch out of hte list – http://www.youtube.com/results?search_query=qualitative+research&search_type=

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here’s a video of andy griffith telling about the first [...]

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reading notes – ch3 Game Elements (Novak)

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starts off with applications – might be time to talk about all the places you could use the skills from the game classes even if ya don’t go into the game industry – need some job listings
then talks about platforms and genres – need to combine thinking about market and platforms and genres [...]

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reading notes – ch2 player elements (novak)

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players ot just teenage boys anymore – lots of new players especially since mid 90s – games on the web are a big reason for that change – look at data from the Entertainment SoftwareAssociation for newest figures
can’t target your games to everyone – gotta find the right part of your market
gotta understand [...]

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reading notes – ch1 historical elements (Novak)

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gotta decide why they’re looking at this – the next big thing and why companies fail might be the ticket, might be how to make it different than in first semester where we would just be interested in learning basic content, here more content but applying it too – maybe [...]

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thoughts about the critical analysis class

Image of Jeannie Novak

gonna use the jeannie novak book – game development essentials

ch1 is history stuff – need a little something for the new students, I found some good extra resources to work in this year but maybe more of the basic info belongs in the intro class and in the analysis class we play [...]

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reading notes: Buxton – Sketching User Experiences

Bill Buxton, Sketching User Experiences, 2007
heard about it at Future Play in Toronto
going to be useful in the game design classes – starting int he sophomore class for sure – is there anyway to use it in the freshman classes – maybe in the critical analysis – make sketches while you’re coming up with ideas [...]

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ideas for changing the assignments for next fall g&s class

the big assignment comparing games

think it needs to be 2 or three specific assignments – turn in the game one, thent he videogame one, then for the final do a comparison, maybe half hte class is doing the board games while other half doing the videogames and then we flip to spread out the use [...]

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