analyzing video - want to tell a story about how people define fun, experience fun, know when they’re having fun. Tell a story - not just a list of responses.
looking for patterns in what people say and in facial expressions/body language in the video
qualitative research analysis - looking for patterns, it’s an iterative process - [...]
Archive > January 2009
notes for sr sem week 2
week2 notes critical analysis
things I like about the book - lots of videogame examples - games we could never hope to own so we get lots of examples to help us understand, covers a lot of info - gives good intro to many aspects of game design, there are some questions for each chapter to help guide your [...]
notes for week 2 of qual
take academic journals down on monday to look at how they look -
geertz - According to Clifford GEERTZ (1973) the concept of cultural anthropology in the late 50ies and early 60ies has been very straightforward: “They have a culture out there and your job is to come back and tell us what it is”., According [...]
classroom assessment ideas
here are a couple that I think i want to work into class - maybe into qual first or the game class - we want them to learn at lower levels in the freshmen/sophomore classes - not necessarily able to synthesize
1 - background knowledge probe - see what they know already about a topic - [...]
do bono info from wikipedia - to use in class doing brainstorming
Initial Ideas - Blue, White, Green, Blue
people take on roles during hte brainstorming and brainstorm session goes thru stages - that’s the blue, white, green,blue
green is the creative phase, blue is when ya think/talk about the process, white is the factual statement phase
there are other phases (other hats) for other kinds of group sessions - [...]
notes for qual wk 1
quickie quiz - jot down definition of ethnography and culture
* positivism (quantitative, lab work, objective, truth is objective and bias free and value-neutral, develop generalizable rules for causation, do research from a distance, it’s all about the researcher)
* qualitative (naturalistic, interpretive, truth is socially constructed, get involved with participants, get them to talk about how [...]
reading notes: Origin and oddities of cards from Jacoby & Morehead 1957
early playing cards were chinese - and they were either actually money or they were used as money and cards interchangably - almost hte same size, the same designs
origin of gaming and cards by catherine perry hargrave (article in this section)
“so much has been written in this wrold of ours about men’s work, and so [...]
reading notes - ch8 Novak - interface
big questions - main components of game interface, diff between passive/active interface, between manual/visual interface, importance of usability, questions from the end of the ch - #10 - define the visual interface style of a fave game, #6 - choose a game and suggest at least 3 changes to the interface to make it more [...]
reading notes from the Azeroth book about WOW
ch1 - Elegant Game Design by Scott Cuthbertson
notice on the WOW splash screen - only Blizzard name - no Vivendi or universal logo (wonder if that’s still true with the activision merger?) - they have a very strange relationship (unique) with their publisher -they get to delay game launch till they’re satisfied that it is [...]
reading notes - ch12 Novak - Marketing & maintenance
big questions - what role do advertising, pr, sales and promotion, customer support have in the game industry, how can we build and maintain fan communities, questions from end of chapter#6 - find some player communites around your fave game (or maybe the video game they’re analyzing) - and see if/how develoeprs are connecting with [...]
