Archive > February 2009

reading notes – Adams & ROllings ch8 on the design process

interface info starting on p. 232
talks about screenb layout (decide after you plan out the main gameplay)
main view in center of the screen is the game world – you have to decide if yu’re going to obscure it with overlays or just have it by a subset of hte window with menus on teh side/top
they [...]

Continue reading

reading notes – game design workshop ch8 has info on interface

chapter on prototyping – interface part starts on p. 235
interface conveys info to the player, how player controls the game, needs to be as easy to understand as possible
need to think about what specialĀ  – let form of interface derive from the function/the gameplayformal features your game has – then design accordingly – don’t wnat [...]

Continue reading

notes on maslow hierarchy

he wa working on a “needs-based framework of human motivation” – people motivated by unsatisfied needs, lower needs have to be met before higher needs can be considered. While satisfying lower level needs we’re pretty selfish – we have to think about our own survival – but not true for everybody right – might [...]

Continue reading

reading notes – giving players choices

improving players’ choices – by tracy fullerton and some other folks – her game design owrkshop is a good book – in 2nd edition as of 2009
choice is an important aspect of fun in games
choices have to have consequences to be meaningful choices, should affect whether they win or lose – because players want to [...]

Continue reading

, , , ,

emotioneering article

we read this after the lazarro article on emotions
huge differences between movies and games – but both want to make things interesting and make them deep
emotion in movies – movies are linear – series of scripted circumstances that occur to a character, in a specific order with exact timing set up by the writer, writer [...]

Continue reading

, , , , , , , ,

notes for critical game analysis week 4

going to talk about character and work on pyramid game
Monday – quiz on character chapter
Monday – come up with 2 characters from a videogame you like – a protagonist and an antagonist – jot down how they move, what do they carry/what are they identified with, how you know they’re the antagonist/protagonist, are they animal/historical/fantasy/licensed/mythic, [...]

Continue reading