notes for critical game analysis week 4

going to talk about character and work on pyramid game

Monday – quiz on character chapter

Monday – come up with 2 characters from a videogame you like – a protagonist and an antagonist – jot down how they move, what do they carry/what are they identified with, how you know they’re the antagonist/protagonist, are they animal/historical/fantasy/licensed/mythic, what archetype are they? – hero, shadow, mentor, guardian, trickster, herald, how do they look – does look signal something about their role, differentiate them from other characters

archetypes are good kinds of stereotypes – people recognize them from other media so know how they should act, want to avoid simple stereotypical characters – one dimensional, always act the same, could think of archetypes as aspects of the hero’s character and as the hero goes on the journey they add those character aspects from the people they meet till at hte end they’re a more complete personality, fairytales  have lots of other archetypes – good mother, hunter, wolf, witch, prince/princess/greedy innkeeper, the eternal child (like peter pan)- they have very specialized function in the story

what about girl charcters? lots of game develoeprs talk about wanting to make games more attractive to girl players – girl characters in rpg’s seem to be a lot like male characters – they both have powers usually so sometimes it’s good to play as the girl character – - – but in other types of games girl characters are non existent or too sexy, girls don’t necessarily want games with female leads (especially the way the leads or the female characters are now)

we have to give players time to get used to/being comfortable with their character chocies – do some simple missions, hang out with others with similar characters because that character is how they interact iwth the game world

lots of games get ideas about charcter types from D&D and other rpg’s – orcs, mages, fighters, and druids

game development team can brainstorm and work together on creating characters, naming chracters deciding what htey look like

Monday – play a few more pyramid games – point out that wednesday we start creating games so focus on the game play and how games add small things to change – we’re looking orm something original. Not going to work on it forever – a week to make the game, test, change. Need to turn in the final rules, tester comments and details about how you changed to deal with them, pictures of your game setup

Wednesday – what chraracter archetypes do you identify with most/prefer in your games and why? How do the character arechetypes correspond to the hero journey steps? which is better for immersion – voice over or text bubbles (what if voice doesn’t sound like player expects)?

Wednesday – time to work on pyramid game

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