need lessons on using photoshop/gimp to make sprites and background graphics, to create box art
need lessons on audio - using garage band and audacity to create sound effects and background music - need to know about loops and layering, need to think about emotion you want to evoke
1st semester - go thru tutorial, do the [...]
Archive > March 2009
1st thoughts for the sophomore game design class
reading note s- ch11 - production and management (novak)
take aways - team ahs to cmmunicate - amongst themselves , with publisher, with funders, with hte media - about hte game, how it’s being developed, how money will be spent, how time will be spent - documentation is how things are communicated (one way) and different pahses of development producer dfferent types of documentation [...]
notes for week 10 of senior seminar on fun
Measuring State and Trait Aggression: A Short, Cautionary Tale.Preview By: Farrar, Kirstie; Krcmar, Marina. Media Psychology, 2006, Vol. 8 Issue 2, p127-138
article walks thru the process of developing new way to measure effects of media exposure - applies what we know about human personality and looks at previous attempts to measure
effects sizes small to [...]
ideas for the freshman game classes
ideas for first semester
they need an assignment to play games and blog - we have categories of games - by genre, by hardware platform, by studio, by strongest characteristic, by success. They have to play games from each category and blog about them. Everybody could be doing a different category each week (so the games [...]
architecture is fun
http://web.mit.edu/spotlight/stata2/
gotta ask these questions of any building - do people enjoy coming there, can they do their work
but in a building meant to be fun - gotta ask does the space inspire us to ask what the architect was trying to do, does it inspire creative thought, doesit open people up to new ideas, does [...]
ideas for the fun & games seminar in the fall 2009 - next semester
first half of hte semester - do the general readings - media effects, emotions, measurement, fun in other fields, do the video project
second half of hte semester do the fun in games & videogames part - project could be to play videogames, identify types of fun, watch others play, talk to them about fun they’re [...]
notes for week 9 in critical analysis
look at the page of notes from the peer evals - some good things - some very specific things people need to work on in the next project - better communication, more respect for the team, more idea generation, more respect for others’ ideas
talk about Craig’s game - radio game show - trivia quiz - [...]
reading notes - semantics of fun by blythe and hassenzahl
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Blythe, M. & Hassenzahl, M. (2003). The semantics of fun: Differentiating enjoyable experiences. in Blythe, J., Monk, A., Overbeeke, K., & Wright, P. (eds.), Funology: From usability to enjoyment.91-100.
lack of agreed upon set of terms - enjoyment, pleasure, fun, attraction - often used interchangably but all aren’t really synonymous - this article trying [...]
reading notes - engineering of experience by sengers
Sengers, P. (2003). The engineering of experience. in Blythe, J., Monk, A., Overbeeke, K., & Wright, P. (eds.), Funology: From usability to enjoyment. 19-29.
engineers have worked for efficiency in production - and managed to suck the fun out of most jobs. So peopel go home and try to cram as much fun in at home [...]
reading notes - let’s make things engaging by overbeeke, djajadiningrat, hummels, wensveen, & frens
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Overbeeke, K., Djajadiningrat, T., Hummels, C., Wensveen, S., Frens, J. (2003). Let’s make things engaging. in Blythe, J., Monk, A., Overbeeke, K., & Wright, P. (eds.), Funology: From usability to enjoyment. 7-17.
“physicality of the product should be reinstated to restore engagement. Fun, as such is not hte issue, engagement is.” (p.
we [...]
