voice over and music - also starts with preproduction planning

gotta start planning for these in preproduction

voice over shoots can get really expensive

need to make a lot of decisions about how much voice over, what qulaity you need, file naming standards, how you will localize

can have a spreadsheet of lines to be recorded - gotta give the voice over artist context so they know hwat emotion to put in

assign each piece of dialog a line number and  a unique file name

have a director at the voice over recording session

need place holder audio - get team membres to record and pop into hte game ot see if it works, if the tone is right

give place holder files the name from teh spreadsheet and then just replace as you record the real ones - won’t have to go back and change the game

gonna pay a premium if ya use celebrity voice - and you have to work around their schedule

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