Author Archive > Kim

architecture is fun

http://web.mit.edu/spotlight/stata2/
gotta ask these questions of any building – do people enjoy coming there, can they do their work
but in a building meant to be fun – gotta ask does the space inspire us to ask what the architect was trying to do, does it inspire creative thought, doesit open people up to new ideas, does [...]

Continue reading

ideas for the fun & games seminar in the fall 2009 – next semester

first half of hte semester – do the general readings – media effects, emotions, measurement, fun in other fields, do the video project
second half of hte semester do the fun in games & videogames part – project could be to play videogames, identify types of fun, watch others play, talk to them about fun they’re [...]

Continue reading

notes for week 9 in critical analysis

look at the page of notes from the peer evals – some good things – some very specific things people need to work on in the next project – better communication, more respect for the team, more idea generation, more respect for others’ ideas
talk about Craig’s game – radio game show – trivia quiz – [...]

Continue reading

, ,

reading notes – semantics of fun by blythe and hassenzahl

Image via Wikipedia

Blythe, M. & Hassenzahl, M. (2003). The semantics of fun: Differentiating enjoyable experiences. in Blythe, J., Monk, A., Overbeeke, K., & Wright, P. (eds.), Funology: From usability to enjoyment.91-100.
lack of agreed upon set of terms – enjoyment, pleasure, fun, attraction – often used interchangably but all aren’t really synonymous – this article trying [...]

Continue reading

, , , ,

reading notes – engineering of experience by sengers

Sengers, P. (2003). The engineering of experience. in Blythe, J., Monk, A., Overbeeke, K., & Wright, P. (eds.), Funology: From usability to enjoyment. 19-29.
engineers have worked for efficiency in production – and managed to suck the fun out of most jobs. So peopel go home and try to cram as much fun in at home [...]

Continue reading

reading notes – let’s make things engaging by overbeeke, djajadiningrat, hummels, wensveen, & frens

Image via Wikipedia

Overbeeke, K., Djajadiningrat, T., Hummels, C., Wensveen, S., Frens, J. (2003). Let’s make things engaging.  in Blythe, J., Monk, A., Overbeeke, K., & Wright, P. (eds.), Funology: From usability to enjoyment. 7-17.
“physicality of the product should be reinstated to restore engagement. Fun, as such is not hte issue, engagement is.” (p.
we [...]

Continue reading

The focus of the blog may be changing

Since I may be leaving IC in a year, I need to start to think about how i can apply what I’ve learvned about videogames to other fields so I can try to fit into other college programs and still hopefully get to do some videogame work.
I’m going to do more research on the fun [...]

Continue reading

ya know that blog fuck you penguin?

ya don’t – well go look it up you slacker
Ok so today I”m the penguin – the provost just said fuck you to this penguin – no tenure for you. So all this hard work (it was fun, but it was work) was for naught. Someone else will get to run the program I designed [...]

Continue reading

ideas for critical analysis quiz right before spring break

active & passive visual interface
manual & visual interface
character archetypes – using the game you play for your blog – pick one character and tell what archetype it is. define the archetype
what do they mean when they say “a game is its rules”
what are some characteristics of “good enemies” according to the textbook?
interplay rules & evaluation [...]

Continue reading

notes about gameplay

going to look at 3 games
twivia_bot – question posted on twitter, you direct message back the answer/quess, you get nudges if your answer is close, you get messages if you’re the first to answer right and if you answer right. There’s a website with some player stats, time count down to  the next round, and [...]

Continue reading

prev posts prev posts