28 March 2009
By Kim
In Game design, boardgame, class notes, critical analysis, videogame major
ideas for first semester
they need an assignment to play games and blog – we have categories of games – by genre, by hardware platform, by studio, by strongest characteristic, by success. They have to play games from each category and blog about them. Everybody could be doing a different category each week (so the games [...]
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18 January 2009
By Kim
In Game design, boardgame, critical analysis, reading notes
early playing cards were chinese – and they were either actually money or they were used as money and cards interchangably – almost hte same size, the same designs
origin of gaming and cards by catherine perry hargrave (article in this section)
“so much has been written in this wrold of ours about men’s work, and so [...]
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08 December 2008
By Kim
In boardgame, class notes, critical analysis, reading notes, videogame major
Image of Jeannie Novak
gonna use the jeannie novak book – game development essentials
ch1 is history stuff – need a little something for the new students, I found some good extra resources to work in this year but maybe more of the basic info belongs in the intro class and in the analysis class we play [...]
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Board game, Boom Blox, Game development, Video game
02 December 2008
By Kim
In , boardgame, class notes, videogame major
the big assignment comparing games
think it needs to be 2 or three specific assignments – turn in the game one, thent he videogame one, then for the final do a comparison, maybe half hte class is doing the board games while other half doing the videogames and then we flip to spread out the use [...]
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07 August 2008
By Kim
In boardgame, conference notes, videogame major
Image via Wikipedia
Here are my thoughts from the first couple of days at the world board game championships 2008
I was trying to think of ways to organize and describe in general what I was seeing – and here’s what i came up with so far
I haven’t played board games in a very long time and [...]
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25 June 2008
By Kim
In boardgame, reading notes
Image by nicolasnova via Flickrgames of alignment & configuration where goal is to get markers in a row, among hte oldest games that we know – earliest ones thousands of years old in many countries, many of these can be played with just a board drawn on the ground iwth a stick and using pebbles [...]
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24 June 2008
By Kim
In boardgame, reading notes
ancient board games
been around more than 4000 years altho sketchy info on the earliest games because materials decay over time, we find game remnants in burial sites and drawings/wall paintings – but they don’t give us much info about how to play the games, many of these early boards alerady had the idea of a [...]
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23 June 2008
By Kim
In boardgame, reading notes
Image via Wikipediaintroduction
games have tranascended time, language, geography, culture, social norms – people play games all over the world and some games cross cultures ex: hopscotch played in US, Nepal India, Burma China, Russia (it’s related to labyrinthes and mazes and then to the soul’s journey from earth to heaven chess started in India 1000 [...]
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23 June 2008
By Kim
In boardgame, reading notes
Image via Wikipediach2 – what’s in a game
good summary of thigns that go into a card game specifically and in most cases, games in general – i think it’s in this chapter – part of hte fun of games is the social time, the chance to talk during deals and after your hand is played
cards [...]
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25 May 2008
By Kim
In boardgame, reading notes, videogame major
ch4 – History
lots of info organized by decade and by genre (just adventure, action, strategy, process-oriented/ simulations) – lots and lots of details, games, studios, hard part is what’s the take-away
I think I”ll ask the students to re-organize the material by characteristics outside the industry such as technology, player characteristics, politics, economics -have to read [...]
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