Category > class notes

1st thoughts for the sophomore game design class

need lessons on using photoshop/gimp to make sprites and background graphics, to create box art
need lessons on audio – using garage band and audacity to create sound effects and background music – need to know about loops and layering, need to think about emotion you want to evoke
1st semester – go thru tutorial, do the [...]

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notes for week 10 of senior seminar on fun

Measuring State and Trait Aggression: A Short, Cautionary Tale.Preview By: Farrar, Kirstie; Krcmar, Marina. Media Psychology, 2006, Vol. 8 Issue 2, p127-138
article walks thru the process of developing new way to measure effects of media exposure – applies what we know about human personality and looks at previous attempts to measure
effects sizes small to [...]

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ideas for the freshman game classes

ideas for first semester

they need an assignment to play games and blog – we have categories of games – by genre, by hardware platform, by studio, by strongest characteristic, by success. They have to play games from each category and blog about them. Everybody could be doing a different category each week (so the games [...]

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ideas for the fun & games seminar in the fall 2009 – next semester

first half of hte semester – do the general readings – media effects, emotions, measurement, fun in other fields, do the video project
second half of hte semester do the fun in games & videogames part – project could be to play videogames, identify types of fun, watch others play, talk to them about fun they’re [...]

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notes for week 9 in critical analysis

look at the page of notes from the peer evals – some good things – some very specific things people need to work on in the next project – better communication, more respect for the team, more idea generation, more respect for others’ ideas
talk about Craig’s game – radio game show – trivia quiz – [...]

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notes for critical game analysis week 4

going to talk about character and work on pyramid game
Monday – quiz on character chapter
Monday – come up with 2 characters from a videogame you like – a protagonist and an antagonist – jot down how they move, what do they carry/what are they identified with, how you know they’re the antagonist/protagonist, are they animal/historical/fantasy/licensed/mythic, [...]

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week2 notes critical analysis

things I like about the book – lots of videogame examples – games we could never hope to own so we get lots of examples to help us understand, covers a lot of info – gives good intro to many aspects of game design, there are some questions for each chapter to help guide your [...]

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notes for week 2 of qual

take academic journals down on monday to look at how they look -
geertz – According to Clifford GEERTZ (1973) the concept of cultural anthropology in the late 50ies and early 60ies has been very straightforward: “They have a culture out there and your job is to come back and tell us what it is”., According [...]

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notes for qual wk 1

quickie quiz – jot down definition of ethnography and culture
* positivism (quantitative, lab work, objective, truth is objective and bias free and value-neutral, develop generalizable rules for causation, do research from a distance, it’s all about the researcher)
* qualitative (naturalistic, interpretive, truth is socially constructed, get involved with participants, get them to talk about how [...]

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notes for first couple weeks of critical analysis

might be an interesting underlying discussion – how are these things that they know from tv and movies different/same in games – character, story, audio… might be a starting point for each chapter – what’s different here, what can we use that we already know?
1st week – just wednesday so need to figure out most [...]

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