17 March 2009
By Kim
In Design, fun, reading notes, senior seminar
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Blythe, M. & Hassenzahl, M. (2003). The semantics of fun: Differentiating enjoyable experiences. in Blythe, J., Monk, A., Overbeeke, K., & Wright, P. (eds.), Funology: From usability to enjoyment.91-100.
lack of agreed upon set of terms - enjoyment, pleasure, fun, attraction - often used interchangably but all aren’t really synonymous - this article trying [...]
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Boredom, Flow, Game, Popular culture, Recreation
17 March 2009
By Kim
In Design, fun, reading notes
Sengers, P. (2003). The engineering of experience. in Blythe, J., Monk, A., Overbeeke, K., & Wright, P. (eds.), Funology: From usability to enjoyment. 19-29.
engineers have worked for efficiency in production - and managed to suck the fun out of most jobs. So peopel go home and try to cram as much fun in at home [...]
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17 March 2009
By Kim
In Design, fun, reading notes
Image via Wikipedia
Overbeeke, K., Djajadiningrat, T., Hummels, C., Wensveen, S., Frens, J. (2003). Let’s make things engaging. in Blythe, J., Monk, A., Overbeeke, K., & Wright, P. (eds.), Funology: From usability to enjoyment. 7-17.
“physicality of the product should be reinstated to restore engagement. Fun, as such is not hte issue, engagement is.” (p.
we [...]
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