Category > fun

ideas for the fun & games seminar in the fall 2009 - next semester

first half of hte semester - do the general readings - media effects, emotions, measurement, fun in other fields, do the video project
second half of hte semester do the fun in games & videogames part - project could be to play videogames, identify types of fun, watch others play, talk to them about fun they’re [...]

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reading notes - semantics of fun by blythe and hassenzahl

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Blythe, M. & Hassenzahl, M. (2003). The semantics of fun: Differentiating enjoyable experiences. in Blythe, J., Monk, A., Overbeeke, K., & Wright, P. (eds.), Funology: From usability to enjoyment.91-100.
lack of agreed upon set of terms - enjoyment, pleasure, fun, attraction - often used interchangably but all aren’t really synonymous - this article trying [...]

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reading notes - engineering of experience by sengers

Sengers, P. (2003). The engineering of experience. in Blythe, J., Monk, A., Overbeeke, K., & Wright, P. (eds.), Funology: From usability to enjoyment. 19-29.
engineers have worked for efficiency in production - and managed to suck the fun out of most jobs. So peopel go home and try to cram as much fun in at home [...]

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reading notes - let’s make things engaging by overbeeke, djajadiningrat, hummels, wensveen, & frens

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Overbeeke, K., Djajadiningrat, T., Hummels, C., Wensveen, S., Frens, J. (2003). Let’s make things engaging.  in Blythe, J., Monk, A., Overbeeke, K., & Wright, P. (eds.), Funology: From usability to enjoyment. 7-17.
“physicality of the product should be reinstated to restore engagement. Fun, as such is not hte issue, engagement is.” (p.
we [...]

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notes about fun portal

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theme - boardgame (retro look, simple, what’s the goal for getting to the end), pinwheel (bright colors, click on the pieces to go to info on different kinds of fun, animated), pie chart (bright colors, click on pieces, graphs not normally associated with fun), amusement park (each “land” in the park is a [...]

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