her company – xeo design – studies emotion, games, fun , “role of emotion in games”, “ways to create emotion other than story cut scenes”,
some of the questions their research tries to answer – “what makes failing 80% of the time fun? Do people play to feel emotions as well as challenge? If emotions are [...]
Category > senior seminar
reading notes – Lazzaro Why we play games and other articles by Lazzaro
reading notes: MDA article by hunicke, leblanc, and zubck
title: MDA: A formal approach to game deisgn and game research
mda = mechanics (components of hte game, data representation, algorithms), dynamics (run time behavior of the mechanics), and aesthetics (desirable emotional reponses in the player by interacting with hte game) = approach to understanding games
research methods look at the end product of game design – [...]
reading notes – The Art of Game Design by Jesse Schell
ch2
games are worthless until people play them – I like that – the designer has to create experiences for the player, game itself is just bits or pieces of cardboard till people play
but experiences are hard to define because they’re so much a part of us, so familiar – and because each person experiences stuff [...]
ideas for the fun and games Senior seminar
think we’re going to look at fun as a media effect, use the psychology of entertainment book as a basic text and the theory of fun as kind of a quick read intro to the idea
psych of entertainment by Bryant and Vorderer
also Media Entertainment by Zillman & Vorderer
also chapters from media effects books and the [...]
