Category > videogame major

ideas for changing the assignments for next fall g&s class

the big assignment comparing games

think it needs to be 2 or three specific assignments – turn in the game one, thent he videogame one, then for the final do a comparison, maybe half hte class is doing the board games while other half doing the videogames and then we flip to spread out the use [...]

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reading notes: MDA article by hunicke, leblanc, and zubck

title: MDA: A formal approach to game deisgn and game research
mda = mechanics (components of hte game, data representation, algorithms), dynamics (run time behavior of the mechanics), and aesthetics (desirable emotional reponses in the player by interacting with hte game) = approach to understanding games
research methods look at the end product of game design – [...]

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reading notes – The Art of Game Design by Jesse Schell

ch2
games are worthless until people play them – I like that – the designer has to create experiences for the player, game itself is just bits or pieces of cardboard till people play
but experiences are hard to define because they’re so much a part of us, so familiar – and because each person experiences stuff [...]

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list of skills for the game major

General

make stuff ABOUT games (news portal, analysis blog)
research a job (could be to put on the news portal)
research a game studio (could also be for hte news portal)
keep up to date about the industry (trade publications, industry blogs, industry news sites, MOBY games [like imdb for videogames])
network with people in the industry – read and [...]

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Ideas for G&S class next fall

I want to start a videogames news page on the parkgameportal.com
The freshmen will add info to the news page – news stories interviews, videos
Then the juniors in the biz and law/ethics classes can add to it, add different insghts
WOuld be a way to network, to show passion for hte industry, to get stuff to talk [...]

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notes about production workshop at FuturePlay

I’m going to go thru my notes a couple of times – first to pull out links and names that I want to follow up on, then skills that I need to work into the curriculum, then general notes (that’s my plan anyway) . These notes are just for the production workshop. There is another [...]

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An assignment for the freshman classes

Several fo the games we have – like boom blox on the wii – have a tool built in to create levels. We could use those tools to create games/levels that show how they understand different parts of the game design basics we’re coving. I’m think of using htem in the critic al analysis class. [...]

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4 weeks are over

And I’m pretty sure folks aren’t reading the homework. So gota work in quizzes and reading updates I think. And I have to start calling on people by name and giving them points (or not if they can’t answer)
We started playing board games – and they hadn’t read the instructions – maybe ya can’t read [...]

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class so far – end of first week

it was a short week – started school on wednesday. Week 2 will be short too because of Labor Day.Guess we’re going to just ease into the semester. Good thing too since I needed to finish up my tenure file and it’s just too nice to think about papers and assignments.
The first day we played [...]

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categories of board game stuff

Image via Wikipedia
Here are my thoughts from the first couple of days at the world board game championships 2008
I was trying to think of ways to organize and describe in general what I was seeing – and here’s what i came up with so far
I haven’t played board games in a very long time and [...]

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