first half of hte semester - do the general readings - media effects, emotions, measurement, fun in other fields, do the video project
second half of hte semester do the fun in games & videogames part - project could be to play videogames, identify types of fun, watch others play, talk to them about fun they’re having - gotta have some measurement project
need some articles on cheating - crawford brings up cheating and rules and how cheating makes the game not fun for most people
need articles on fun in areas other than games
need some more videos on fun, pleasure, creativity, games of all kinds
need some new projects - if we get to set up the institute need an event - gotta tie in to research methods they know
organization - start with readings not based on videogames - look at fun, interactivity, entertainment, engagement, immersion, flow, presence - key terms, then do the videogames the second half of the semester. might get them into the basic topics on a broader basis without going just videogame stuff - - boring.
do a couple of lessons of fun in other fields before they do theirs to give them an example
need some readings on the idea of individual differences and media effects - maybe something on sensation seeking, empathy, effects of demographics
too much to have everybody write weekly summary - maybe each person writes 5 - that’s what jack does
need some different questions too for them to answer - maybe questions each week
and need something specific for them to talk about with their concept map
some articles that might be good to add
- Emotional and Cognitive Predictors of the Enjoyment of Reality-Based and Fictional Television Programming: An Elaboration of the Uses and Gratifications Perspective. By: Nabi, Robin L.; Stitt, Carmen R.; Halford, Jeff; Finnerty, Keli L. Media Psychology 2006, Vol. 8 Issue 4, p421-447, 27p, 7 charts
- Moral Judgment as a Predictor of Enjoyment of Crime Drama. By: Raney, Arthur A. Media Psychology, 2002, Vol. 4 Issue 4, p305-322
- Entertainment is Emotion: The Functional Architecture of the Entertainment Experience. By: Tan, Eduard Sioe-Hao. Media Psychology, 2008, Vol. 11 Issue 1, p28-51
- Immersive Virtual Environments Versus Traditional Platforms: Effects of Violent and Nonviolent Video Game Play.” By: Persky, Susan; Blascovich, Jim. Media Psychology, 2007, Vol. 10 Issue 1, p135-156
- Don’t Tease Me: Effects of Ending Type on Horror Film Enjoyment. By: King, Cynthia M.; Hourani, Nora, 2007, Vol. 9 Issue 3, p473-492
- Does Perceived Realism Really Matter in Media Effects? By: Pouliot, Louise; Cowen, Paul S. Media Psychology, 2007, Vol. 9 Issue 2, p241-259
- Soap Opera Exposure and Enjoyment: A Longitudinal Test of Disposition Theory. By: Weber, Rene; Tamborini, Ron; Lee, Hye Eun; Stipp, Horst. Media Psychology, 2008, Vol. 11 Issue 4, p462-487
- Mystery Appeal: Effects of Uncertainty and Resolution on the Enjoyment of Mystery. By: Knobloch-Westerwick, Silvia; Keplinger, Caterina. Media Psychology , 2006, Vol. 8 Issue 3, p193-212.
- funativity chapter from Rabin’s Intro to Game Development - p. 71-99 - has stuff about flow, physical, social, and mental fun, choices,, story, character, interactivity — has a couple of good projects - do ex1 & 2 (tho I might have to come up with some hobbies if students don’t play a lot of videogames), #7
- Lazarro article on the 4 fun keys in the usability book (ch20)
- Jackson, SA (2000). Joy, FUn, and FLow State in Sport. in YL Hanin Emotions in Sport.
- Jackson, SA & Csikszentmihalyi, M. (1999). Focusing on fun. in AM Heiles &: L. Stokoe (eds.) Flow in Sports)
- Kimiecik, JC and Harris AT (1996). What is enoyment? A Conceptual/Definitiona Analysis… in Journal of SPort & Exercise Psychology v18, p. 247-263.
- Gunter, BG & Gunter, NC. 1980) Leisure Styles: A conceptual Framework for modern leisure in The SOciological Quarterly 21(2), SUmmer), p. 361-374
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