Tag Archive > Design

common mistakes ch from chris crawford’s on game design

several big mistakes
- don’t obsess about cosmetics unless they add to the central game play – lots of games have realistic blood, but it doens’t add anything – the blood isn’t slippery for instance. same with big piles of bodies – they look cool – but if the enemy can just walk thru them with [...]

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reading notes: Buxton – Sketching User Experiences

Bill Buxton, Sketching User Experiences, 2007
heard about it at Future Play in Toronto
going to be useful in the game design classes – starting int he sophomore class for sure – is there anyway to use it in the freshman classes – maybe in the critical analysis – make sketches while you’re coming up with ideas [...]

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