Tag Archive > Game designer

reading notes ch4 Novak – Storytelling

key questions that might make some good discussions – how are game stories different from stories in movies/tv – (could we compare games based on movies wiht the movies?), what is interactivity, how does story affect immersion in a game, – at the end of hte chapter be able to answer #1 (good discussion quesion [...]

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creativity ch from Chris Crawfor’s on game design

creativity comes from being able to make associations between differen tthings, combine them in new ways
so best way to be creative is to have lots of association to be able to recombine – “you want to populate your mind with a wonderous and colorful diversity of ideas..” (p. 99)
- gotta read – everyting and anything, [...]

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reading notes from Brathwaite and Schreiber Challenges for Game Designers

book full of non-digital exercises for game designers – good to do in class when ya don’t have cmputers or not everyone can program yet
ch1 – Building Blocks
what’s a game – lots of definitions – an activity with rules, a form of play sometimes involving conflict, most games have goals but not all, defined start [...]

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reading notes from Dunniway & Novak Gameplay Mechanics

we’re not using this book in class this semester but some of the chapters will make good extra info
gameplay  mechanic = rule/feature that influences how the game is played, anything a player can do in the game like fight/ drive/jump/shoot, big mechanics like fighting made up of smaller mechanics like punch, kick, slice, stab, throw [...]

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