Tag Archive > Game mechanic

reading notes – Konzack Rhetorics of Computer and Videogame Research

I really liked this chapter from The Players’ Realm by Williams and Smith – the author looks at a variety of “rhetorics” around videogames – different ways of talking aboujt and thinking about videogames that usually seem to exist just one at a time in people (they’re either all narratology or all ludology for instance) [...]

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reading notes from Dunniway & Novak Gameplay Mechanics

we’re not using this book in class this semester but some of the chapters will make good extra info
gameplay  mechanic = rule/feature that influences how the game is played, anything a player can do in the game like fight/ drive/jump/shoot, big mechanics like fighting made up of smaller mechanics like punch, kick, slice, stab, throw [...]

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