I really liked this chapter from The Players’ Realm by Williams and Smith - the author looks at a variety of “rhetorics” around videogames - different ways of talking aboujt and thinking about videogames that usually seem to exist just one at a time in people (they’re either all narratology or all ludology for instance) [...]
Tag Archive > Game mechanic
reading notes from Dunniway & Novak Gameplay Mechanics
we’re not using this book in class this semester but some of the chapters will make good extra info
gameplay mechanic = rule/feature that influences how the game is played, anything a player can do in the game like fight/ drive/jump/shoot, big mechanics like fighting made up of smaller mechanics like punch, kick, slice, stab, throw [...]