Tag Archive > Game

reading notes – semantics of fun by blythe and hassenzahl

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Blythe, M. & Hassenzahl, M. (2003). The semantics of fun: Differentiating enjoyable experiences. in Blythe, J., Monk, A., Overbeeke, K., & Wright, P. (eds.), Funology: From usability to enjoyment.91-100.
lack of agreed upon set of terms – enjoyment, pleasure, fun, attraction – often used interchangably but all aren’t really synonymous – this article trying [...]

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reading notes – ch12 Novak – Marketing & maintenance

big questions – what role do advertising, pr, sales and promotion, customer support have in the game industry, how can we build and maintain fan communities, questions from end of chapter#6 – find some player communites around your fave game (or maybe the video game they’re analyzing) – and see if/how develoeprs are connecting with [...]

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