17 March 2009
By Kim
In Design, fun, reading notes, senior seminar
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Blythe, M. & Hassenzahl, M. (2003). The semantics of fun: Differentiating enjoyable experiences. in Blythe, J., Monk, A., Overbeeke, K., & Wright, P. (eds.), Funology: From usability to enjoyment.91-100.
lack of agreed upon set of terms – enjoyment, pleasure, fun, attraction – often used interchangably but all aren’t really synonymous – this article trying [...]
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Boredom, Flow, Game, Popular culture, Recreation
14 January 2009
By Kim
In Game design, critical analysis, reading notes
big questions – what role do advertising, pr, sales and promotion, customer support have in the game industry, how can we build and maintain fan communities, questions from end of chapter#6 – find some player communites around your fave game (or maybe the video game they’re analyzing) – and see if/how develoeprs are connecting with [...]
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Advertising, Game, Market segment, Marketing, Marketing plan, Public relations