Tag Archive > Gameplay

reading notes ch4 Novak – Storytelling

key questions that might make some good discussions – how are game stories different from stories in movies/tv – (could we compare games based on movies wiht the movies?), what is interactivity, how does story affect immersion in a game, – at the end of hte chapter be able to answer #1 (good discussion quesion [...]

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common mistakes ch from chris crawford’s on game design

several big mistakes
- don’t obsess about cosmetics unless they add to the central game play – lots of games have realistic blood, but it doens’t add anything – the blood isn’t slippery for instance. same with big piles of bodies – they look cool – but if the enemy can just walk thru them with [...]

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reading notes – interactivity chapter from Chris Crawford’s on game design

fun hard to define, no word in any other language, we have lots of words for humorous and enjoyable and playful but hard to sumup fun – “informality, enjoyment, and near-vulgarity that our word ‘fun’ connotes” (p. 71)
the key point – the reason for being – of games is at first look “play” – that’s [...]

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