improving players’ choices – by tracy fullerton and some other folks – her game design owrkshop is a good book – in 2nd edition as of 2009
choice is an important aspect of fun in games
choices have to have consequences to be meaningful choices, should affect whether they win or lose – because players want to [...]
Tag Archive > Games
reading notes – giving players choices
emotioneering article
we read this after the lazarro article on emotions
huge differences between movies and games – but both want to make things interesting and make them deep
emotion in movies – movies are linear – series of scripted circumstances that occur to a character, in a specific order with exact timing set up by the writer, writer [...]
reading notes – ch5 of Novak – Characters
some big questions I like – how are game characters diff from characters in other media? what are some character tyeps/archetypes?, what are several purposes of dialogue in games? – questions from teh end of hte chapter – #4 – pick 3 fave game characters – why do you like them, what are their types, [...]
reading notes ch4 Novak – Storytelling
key questions that might make some good discussions – how are game stories different from stories in movies/tv – (could we compare games based on movies wiht the movies?), what is interactivity, how does story affect immersion in a game, – at the end of hte chapter be able to answer #1 (good discussion quesion [...]