improving players’ choices - by tracy fullerton and some other folks - her game design owrkshop is a good book - in 2nd edition as of 2009
choice is an important aspect of fun in games
choices have to have consequences to be meaningful choices, should affect whether they win or lose - because players want to [...]
Tag Archive > Games
reading notes - giving players choices
emotioneering article
we read this after the lazarro article on emotions
huge differences between movies and games - but both want to make things interesting and make them deep
emotion in movies - movies are linear - series of scripted circumstances that occur to a character, in a specific order with exact timing set up by the writer, writer [...]
reading notes - ch5 of Novak - Characters
some big questions I like - how are game characters diff from characters in other media? what are some character tyeps/archetypes?, what are several purposes of dialogue in games? - questions from teh end of hte chapter - #4 - pick 3 fave game characters - why do you like them, what are their types, [...]
reading notes ch4 Novak - Storytelling
key questions that might make some good discussions - how are game stories different from stories in movies/tv - (could we compare games based on movies wiht the movies?), what is interactivity, how does story affect immersion in a game, - at the end of hte chapter be able to answer #1 (good discussion quesion [...]