Tag Archive > Interactivity

reading notes - interactivity chapter from Chris Crawford’s on game design

fun hard to define, no word in any other language, we have lots of words for humorous and enjoyable and playful but hard to sumup fun - “informality, enjoyment, and near-vulgarity that our word ‘fun’ connotes” (p. 71)
the key point - the reason for being - of games is at first look “play” - that’s [...]

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