Several fo the games we have - like boom blox on the wii - have a tool built in to create levels. We could use those tools to create games/levels that show how they understand different parts of the game design basics we’re coving. I’m think of using htem in the critic al analysis class. [...]
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About This Blog
I'm trying to get the school I teach at to develop a videogame major - design and development, immersive media. This is my blog, my story, about the process. Things I'm thinking, things I'm frustrated about, and so on. It's not an official story or anything put together by pr folks or marketing. It's my story so there are typos, crabby outbursts, and probably no names.
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