big questions – why is audio an important aspect of game development, how do we use voiceovers, sound effects, music differently and effectively , how is game music different from movie music?, would be cool to have them record their own sound effect using their mics and garageband – could do as a group – [...]
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About This Blog
I'm trying to get the school I teach at to develop a videogame major - design and development, immersive media. This is my blog, my story, about the process. Things I'm thinking, things I'm frustrated about, and so on. It's not an official story or anything put together by pr folks or marketing. It's my story so there are typos, crabby outbursts, and probably no names.
Stock Quotes – Game Companies
Videogame Pics
- 3D Game Studio
- Another teaching game design blog
- Applied Game Design
- Gamasutra
- Gamasutra Game Industry Events
- Game Dev Blog
- Game Producer.net
- GameMaker (from YoYo)
- IGDA Curriculum Frameworkd
- Journal of Game Development
- Multiplayer
- PsychoChild
- Raph Koster’s blog
- Tales of the Rampant Coyote
- Teaching Game Design
- Terra Nova
- Warren Spector’s blog