look at the page of notes from the peer evals - some good things - some very specific things people need to work on in the next project - better communication, more respect for the team, more idea generation, more respect for others’ ideas
talk about Craig’s game - radio game show - trivia quiz - [...]
Tag Archive > Video game
notes for week 9 in critical analysis
reading notes - giving players choices
improving players’ choices - by tracy fullerton and some other folks - her game design owrkshop is a good book - in 2nd edition as of 2009
choice is an important aspect of fun in games
choices have to have consequences to be meaningful choices, should affect whether they win or lose - because players want to [...]
emotioneering article
we read this after the lazarro article on emotions
huge differences between movies and games - but both want to make things interesting and make them deep
emotion in movies - movies are linear - series of scripted circumstances that occur to a character, in a specific order with exact timing set up by the writer, writer [...]
reading notes - ch5 of Novak - Characters
some big questions I like - how are game characters diff from characters in other media? what are some character tyeps/archetypes?, what are several purposes of dialogue in games? - questions from teh end of hte chapter - #4 - pick 3 fave game characters - why do you like them, what are their types, [...]
reading notes ch4 Novak - Storytelling
key questions that might make some good discussions - how are game stories different from stories in movies/tv - (could we compare games based on movies wiht the movies?), what is interactivity, how does story affect immersion in a game, - at the end of hte chapter be able to answer #1 (good discussion quesion [...]
reading notes - Konzack Rhetorics of Computer and Videogame Research
I really liked this chapter from The Players’ Realm by Williams and Smith - the author looks at a variety of “rhetorics” around videogames - different ways of talking aboujt and thinking about videogames that usually seem to exist just one at a time in people (they’re either all narratology or all ludology for instance) [...]
common mistakes ch from chris crawford’s on game design
several big mistakes
- don’t obsess about cosmetics unless they add to the central game play - lots of games have realistic blood, but it doens’t add anything - the blood isn’t slippery for instance. same with big piles of bodies - they look cool - but if the enemy can just walk thru them with [...]
thoughts about the critical analysis class
Image of Jeannie Novak
gonna use the jeannie novak book - game development essentials
ch1 is history stuff - need a little something for the new students, I found some good extra resources to work in this year but maybe more of the basic info belongs in the intro class and in the analysis class we play [...]
list of skills for the game major
General
make stuff ABOUT games (news portal, analysis blog)
research a job (could be to put on the news portal)
research a game studio (could also be for hte news portal)
keep up to date about the industry (trade publications, industry blogs, industry news sites, MOBY games [like imdb for videogames])
network with people in the industry - read and [...]
4 weeks are over
And I’m pretty sure folks aren’t reading the homework. So gota work in quizzes and reading updates I think. And I have to start calling on people by name and giving them points (or not if they can’t answer)
We started playing board games - and they hadn’t read the instructions - maybe ya can’t read [...]