Tag Archive > Video game

notes for week 9 in critical analysis

look at the page of notes from the peer evals – some good things – some very specific things people need to work on in the next project – better communication, more respect for the team, more idea generation, more respect for others’ ideas
talk about Craig’s game – radio game show – trivia quiz – [...]

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reading notes – giving players choices

improving players’ choices – by tracy fullerton and some other folks – her game design owrkshop is a good book – in 2nd edition as of 2009
choice is an important aspect of fun in games
choices have to have consequences to be meaningful choices, should affect whether they win or lose – because players want to [...]

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emotioneering article

we read this after the lazarro article on emotions
huge differences between movies and games – but both want to make things interesting and make them deep
emotion in movies – movies are linear – series of scripted circumstances that occur to a character, in a specific order with exact timing set up by the writer, writer [...]

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reading notes – ch5 of Novak – Characters

some big questions I like – how are game characters diff from characters in other media? what are some character tyeps/archetypes?, what are several purposes of dialogue in games? – questions from teh end of hte chapter – #4 – pick 3 fave game characters – why do you like them, what are their types, [...]

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reading notes ch4 Novak – Storytelling

key questions that might make some good discussions – how are game stories different from stories in movies/tv – (could we compare games based on movies wiht the movies?), what is interactivity, how does story affect immersion in a game, – at the end of hte chapter be able to answer #1 (good discussion quesion [...]

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reading notes – Konzack Rhetorics of Computer and Videogame Research

I really liked this chapter from The Players’ Realm by Williams and Smith – the author looks at a variety of “rhetorics” around videogames – different ways of talking aboujt and thinking about videogames that usually seem to exist just one at a time in people (they’re either all narratology or all ludology for instance) [...]

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common mistakes ch from chris crawford’s on game design

several big mistakes
- don’t obsess about cosmetics unless they add to the central game play – lots of games have realistic blood, but it doens’t add anything – the blood isn’t slippery for instance. same with big piles of bodies – they look cool – but if the enemy can just walk thru them with [...]

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thoughts about the critical analysis class

Image of Jeannie Novak

gonna use the jeannie novak book – game development essentials

ch1 is history stuff – need a little something for the new students, I found some good extra resources to work in this year but maybe more of the basic info belongs in the intro class and in the analysis class we play [...]

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list of skills for the game major

General

make stuff ABOUT games (news portal, analysis blog)
research a job (could be to put on the news portal)
research a game studio (could also be for hte news portal)
keep up to date about the industry (trade publications, industry blogs, industry news sites, MOBY games [like imdb for videogames])
network with people in the industry – read and [...]

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4 weeks are over

And I’m pretty sure folks aren’t reading the homework. So gota work in quizzes and reading updates I think. And I have to start calling on people by name and giving them points (or not if they can’t answer)
We started playing board games – and they hadn’t read the instructions – maybe ya can’t read [...]

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